Races of NERO

Human

Humans have no bonuses, but no drawbacks.  They are the most average race.  There are many cultures of humans, so how you roleplay a human is up to you.

Barbarian

Barbarians are not known for being a sophisticated race.  Many Barbarians tend to be fighters, and while scholars are rare, they are not unknown.  Most Barbarians shun Celestial Magic in all forms and prefer Earth Magic.  Barbarians can learn to Detect Celestial magic, but it is difficult for them to learn scholarly skills. They are stronger in body than the average human.

Gypsy

Gypsies are similar to humans, but they tend to wear bright clothing, be friendly and out-spoken, and always speak with an accent that is not common to the local area.  Gypsies have the ability to Gypsy Curse a person, as well as to remove Gypsy Curses given by themselves or another Gypsy. 

Dwarf

Dwarves have thick beards or fine goatees (in the case of many female Dwarves).  They are very proud of their beards, considering them to be a mark of Dwarven strength.  Dwarves learn scholarly skills with some difficulty, and may not use two handed weapons.  However, they are known for their ability to Resist Poisons, a skill that they may chose to learn.  Dwarves are slightly stronger in body than humans, though not as tough as Sarr or Barbarians.  They are also known for their craftsmanship in making weapons and armor.  Armorsmith and Weaponsmith are easier than average for them to learn.

Elf

There are many cultures of elves, just as there are with any NERO race.  Some are very civilized, while others can be barbaric, similar to Barbarians.  Elves can learn to Resist Charms and Sleep, but are less strong in body than humans.  Elves may not use two handed swords or two handed blunt weapons, though they can use other two handed weapons and they can learn archery for half the effort normally required for their class.  Elves always have pointed ears, regardless of culture.

Stone Elf

  Stone Elves have pale white skin and tend to have black or dark colored lips.  They are very stoic, and show no emotion, including fear, joy or sorrow.  Stone Elves are difficult to play without some practice, so they are not recommended unless you have a very good poker face.  Like other elves, they can learn to Resist Charm and Sleep, and are weaker in body than humans.

Dark Elf

Dark elves have black skin and light colored hair.  They are known for their strict adherence to honor, based loosely on medieval Japan.  Like elves, they may learn to Resist Charm and Sleep, and are weaker in body than humans, but only during the hours of 6am to 6pm (daytime).  They may not use two handed swords or two handed blunt weapons, but they can learn Archery for half the effort normally required for their class.

Mystic Wood Elf

Mystic wood elves have pointed ears and two horns on their foreheads.  They are known for being light hearted, but many mystic wood elves also have a serious side when it is needed.  They can learn to Break Charm and to Resist Charm, and it is easier for them to learn Craftsman skills.  However, they must learn a Craftsman skill for every level of experience.  Mystic Wood Elves can use any weapon, unlike other elves.

Hobling

Hoblings have bushy eyebrows, sideburns and sometimes tufts of hair on their hands and feet.  Most hoblings are excellent storytellers, with a penchant for entertainment.  Hoblings cannot be Fighters and cannot use two handed weapons, but they can use any other kind of weapon.  They are slightly weaker in body than humans.  Hoblings can also learn to Disarm Traps for half the normal cost for their class.  Hobling Rogues and Scholars are fairly common, though Templars are not unknown.

Half Orc

Half Orcs are a warlike race with green skin, and are mainly fighters since scholarly skills take twice as much effort to learn.  They can learn Strong Arm in some areas, which adds to the damage they can do while wielding a weapon.  Half Orcs are stronger in body than humans, and often settle rank among local compatriots through combat.

Half Ogre

Half Orcs have yellow skin, and like Half Orcs are more warlike as a race than average.  They are stronger than the average human and can learn Strong Arm in some areas.  Scholarly skills take twice as much effort to learn for Half Orcs.  Half Orcs usually rank their compatriots based on combat, and most have an innate fear of undead.  When cornered by undead they will fight ferociously, but they usually need a good reason to confront a force of undead.

Sarr

Sarr are catlike people, with sub-cultures of feline races like tiger, white tiger, ocelot, cheetah, lynx and margay.  Each sub-culture has some characteristics of the feline race on which they are based.  The lion are typically the leaders of a group, and most Sarr civilizations, including their homeland, Myrr, are matriarchal in nature.  Sarr may learn to Resist Poisons but may not use blunt weapons, ranged weapons and they may not learn Waylay.  Sarr may detect a alchemical substances and disease by scent, but not determine what the substance is through scent alone.

Biata

Biata are a bird-like race with feathers in their eyebrows and often with feathers on their hands and in their hair.  Biata may learn to Resist Sleep, Break Charms and to Resist Charms, but they may not learn to Read Magic.  Most Biata intensely dislike Celestial Magic and often consider themselves to be descended from gryphons.

Scavenger

Scavengers are not any one group, but are almost any naturally occurring species of animal.  They have the characteristics of the animal that they take from, but may not look like another race of character.   Scavengers may detect a alchemical substances and disease by scent, but not determine what the substance is through scent alone.  Scavengers lack the education available to most others, and as such, it takes twice as much effort to learn scholarly skills.  Like Sarr and Dwarves, scavengers may learn to Resist Poison.