Welcome to the Ashbury Campaign of NERO International

 

We would like to take a quick moment to welcome you to our game! please take the time to read all of the articles here-in to assure that you will have the best possible time at an Ashbury event.

 

            NERO wants its members to understand that our goal is to provide a safe, courteous, exciting, emotional, satisfying, and unbiased play environment.  Our full-time, dedicated Staff members are here to make sure your game is enjoyable.

           

We hope your stay here is a memorable one, and hope to see you return again in the future. We would appreciate it if you could fill out the Event Survey online after the event so that we may better ourselves in the future.

           

            Membership and Characters from all NERO International Chapters are honored. You must have a valid Membership Card or Character Card listing Date of Membership Expiration or you will be expected to pay $15.00 for a 3 month membership which will include tracking of your character and a membership Card. Membership renewal is $30.00 per year, and new memberships are $40.00 per year and include a NERO® Rule Book. To verify if your membership is current, see this list now, or not you can look at the Expiration Date listed to the right of your name on the Membership List on the wall in Monster Camp.

 

        When you attend one of our events, in order to get Experience (XP) at your local chapter, you are to take Your Character Card back to your home chapter, signed by any one of the staff members who does check-out.

 

            The Rules from the NERO Rule Book© 8th Edition, the 8th edition Errata, the NERO® Formal Magic system©, and the NERO® Playtests are in use. We will be posting any exceptions to the website once we've sorted through them! Rulebooks are for sale for $15.00 at Logistics & Monster Camp or here!.

 

            All Production & Magic Items marked Unrestricted are permitted into the game provided they are defined within the system, and are creatable by PCs. Production Items not creatable by PCs include Enslavement, Euphoria, Berserk, & Instant Death Gas Poison, and Silence Scrolls, all of which do not transfer in.

         

            Formal Magic Marshals are to be requested only at Monster Camp, not by intercepting a Staff member who is busy doing something else. If you cast Formal Magic Spells you must complete the “Casting a Formal Magic Spell” form located at monster camp.

 

            Each Cabin has a Marshal Notes paper on the back of their door. Each cabin is responsible for ensuring that the proper information is on the Marshal Notes. See the NERO® Rule Book to determine what information must be on the Marshal notes.

 

            Any member who attempts to use an expired or improperly authorized Item is cheating. Please take the time to make sure that all of your tags are validated with the proper authorizing mark and an expiration date. LCO Magic Items and/or Tags from other Chapters are NEVER to be carried with current game possessions or Tags while at a game other than the Chapter issuing the LCO Tag. LCO Items found on a person at a chapter other than the issuing one will be confiscated by the Chapter and returned to the Originating Chapter. Disciplinary Action may be taken by any of the Chapters and/or National as well.


It is absolutely the most important requirement that ALL players remain in-game throughout the entire weekend, especially when walking around, and you can be seen by the other players.

            All players (PCs and NPCs) must carry character documentation. Marshals are permitted to check this documentation at any time while non-Marshals must have a valid reason. The player need only display the portion of his documentation which shows the skill in question.

 

            All players are treated equal, and therefore sleeping bed spaces are acquired on a first-come, first-served basis.  This means that once you are assigned a bed, no other player may take that bed from you.  You may pitch a tent in the designated areas, and these tents are always in-game and can be Ward-ed.

 

            To track the use of your skills we provide you with a Skill sheet. When you use a times per day Skill, you are required to check the use of it off on the Skill sheet, within 10 minutes of its use. We encourage players to find a time after using skills to mark there use on the skill sheet

           
            The “Cast On The Fly” spell casting technique is used. Before casting any spells, Spell Casters are required to review each spell they may cast throughout the day. To ‘ready’ themselves at the start of the game, casters will sit back and review their spells as soon as game begins. At ‘reset’, they will again take out their spell books and review the spells they may cast in that day. Casters are not required to carry spell books.

 

            We request event attendees to NPC a 4-hour shift to enhance the game and alleviate the burden of monstering placed upon Staff and dedicated Event NPCs. Taking a 4 hour NPC shift gives you credit towards your weekend max-out. We appreciate you giving your time to increase the enjoyment of all players at this event.

 

            Check-Out: Every player receives their character card at the start of the event. To check-out, place your character card into an envelope with the appropriate amount of silver, if any, included toward maximizing your education. Be sure to write any skills you want to buy on your card so that we know what skills to purchase with your free build.


            Our Marshals will be randomly checking PC and NPC cards to ensure that players are accurately recording their current body, spell and skill usage, and active magic item effects. All players, PC and NPC alike are responsible for keeping their Skill Sheet current and up to date. Any player that is found not doing so will be issued a warning, marked on their character card. After three such warnings the offending player will be issued an Orange Page Headband and will have their skills removed for an amount of time determined by the ruling marshal, turning the headband in at monster camp after the short period. Each infraction will be recorded in a Marshal's log at NPC camp. If a player has had their skills removed twice, they will be subject to additional disciplinary action.

 

            Speak out-of-game as little as possible during the event. Every player is expected to correct other players if they go out of game during the event. Individuals who repeatedly go out of game will be asked to leave. If you have an in-game secret which you don’t want revealed, you shouldn’t tell anyone out-of-game.  This way, if someone discovers your secret, you can be assured it was discovered in-game.

 

Approaching NPC Camp: Only those players who are Staffing, NPCing, or require logistical support (formal marshal, etc) enter NPC Camp. NPC Camp is where it all happens at an event. Where Storylines are spoken about openly, and monsters given directives every few minutes. There are often White Boards on the Wall with critical information on it, and Plot Lines posted to the walls that will help NPC’s play their monster roles, and promote the Event Plot. It becomes very difficult to keep our events moving along if we receive a PC in camp with questions, every 30 minutes. Players with ‘General’ questions should NOT come to NPC camp they should wait until after the game is over. Before coming to monster camp we request that you ask yourself “Am I asking for in-game information? Do I really need this information out of game, and do I need it right now”? Our Monster Camp personnel are trying to coordinate the scheduled actions of 10-50 people and cannot afford to lose 10 minutes out of every 30 answering questions that could wait until after an event.

 

Be aware of the Camp Quite Zones and there associated times. If we make too much noise at night (after midnight the neighbors call the police. Our theatrical boffer combat should be conducted using Conversational Combat, and after 11pm should not be near cabins 3, 4 & 5, anywhere between the river and the Mapledale road, or at the end of the far loop, where a house is plainly visible within 50 yards. If you see a RED Glow Stick, odds are you are nearing the ‘quite zone’. At Night, stay around the back of the tavern and behind the lavatory facilities as the monster critters are always lingering behind it.

 

Parking can be found in the lot near the entrance. Further parking is available on the tennis courts near the bathrooms. Every person must read the Parking Lot policy so as not to disturb the neighbors. Only authorized vehicles may drive on the field. If you have not been given authorization your automobile must remain within the cemented areas only. We have lost $500.00 due to automobiles destroying the field and will lose another $500.00 and the camp if the field is destroyed again.

 

Out of Game opening ceremonies begins around 10:00pm. Game starts shortly afterward, at at about 10:30pm, and goes until 2pm Sunday afternoon.

 

We Must leave the campsite very clean. Pick up all of your garbage, and the garbage in the area surrounding the cabin you stayed in, to make sure that we leave the site so clean that the Camp asks us to continue to stay on.

 

 

The Check-In and Logistics Process

 

When you arrive at a NERO® Game, you must go through logistics to Check-In to the Game. If you do not properly check-in at Monster Camp or Logistics, and you are caught onsite, you will be suspended from NERO for 6 months and your character build will be cut by 50%. The Check-In process is quick, especially for those whom pre-registered and pre-paid, as we strive to get our attendees completed with logisitcs in a total of twenty (20) minutes.

Each attendee will:

  1.  Pay for the event:

     

  2. Pay for Your Meals & Feast:
    We highly encourage everyone to take the $20.00 all you can eat, with the feast. Breakfast and lunch will be available throughout the gather. The Feast begins Saturday night around 6:30pm and costs $10.00 if you did not purchase the weekend meal card.

  3. Acquire your Character Card:
    Carry this with you at all times. Many people carry their tags and such in plastic zip-lock bags. If you pre-registered, your character card is in your envelope.
     
  4. Production Creation:
    Do your production NOW for the entire weekend. Get your Lab Cards if you own a Lab in the Estate we are in at this event. Have your Equipment choices and applicable Lab Cards Ready. If you pre-registered your production items are in your envelope.
     
  5. Confirm ownership of a White Headband:
    Ask us for a White Headband if you don’t have one of your own. There is usually some Thick White Ribbon around that can be used as White Headbands.
     
  6. Check your Weapons:
    Every Weapon must have a safety tag on it. Any player found using a weapon without a weapon safety tag may be removed from the game.


 

SPECIAL EFFECTS & LIGHTING DISCLAIMER

To all Nero players, PC’s and NPC’s attending this weekend’s activities:

 

            This DISCLAIMER is to inform all players, visitors, observers and those taking any part in this weekend that the Nero staff may at different times, for the benefit of added effect and amusement, utilize blacklight, strobe light, flash lighting, fog effects, wind effects, and various “special effects” in and among the storylines/plot presented.

 

            If you as an individual are allergic, adversely affected as per epilepsy, or bothered in any way by any of the above, it is your responsibility to identify the situation, and remove yourself from it. We encourage you to alert our staff of any conditions that apply, so that we may alert you to any instances where we know you may encounter one of these special effects.

 

Welcome to NERO Ashbury!