A Guide To Ashbury
By Iklyn Kintraire, Journeyman Bard of the Royal Bardic College at
Ashbury
Written in June 593, updated June 594
It is important to recognize that the duty of the bard is to relate events and
tell of exotic locales so as to entertain and instruct. As my dissertation, I
have chosen to update and edit Master Pentalairan Denethil's famous text An
Atlas of Ashbury (written in 559) so as to continue the tradition of recording
the history of our fair and beautiful Duchy.
First, I put forth a strict refutation of the old Rotarian adage that, "Nothing
Ever Happens in Ashbury." Although it is clear that we do not take relish in an
unusually high turnover among our nobles such as might be noticed within our
neighbors to the east and north, it would be false to assume that our relatively
stable and dependable nobility exists in a state of perfect harmony.
Furthermore, this fallacious statement seems to indicate that our land is a
homogeneous agrarian Utopia; nothing could be further from the truth. While
agricultural endeavors are indeed the lifeblood of our society, Ashbury is a
veritable crossroads and stewpot of people and commerce. One must remember that
the original indigenous peoples of Ashbury were not human, and many separate
societies still exist intact within the borders.
Lastly, Ashbury is the heart of the Kingdom of Evendarr, as it sits as an
archway to Rotaria, Volta, Ravenholt, and Niman. An incredible flow of trade and
travelers pass on our roads and on the waters of Lake Hollym every day, and when
we take into account the access of the Woodwash and Ashbury Rivers, a modest
business with Quentari and Myrr can be included as well.
Ashbury is generally an exciting and interesting place to live when we explore
the depths and specifics of Ashbury the true wonders are revealed.
The Ducal Fiefs
The beginning of any journey of the Duchy would naturally begin in the capital
itself. The city of Ashbury is divided into several estates many of which are
self-governing bodies given a charter to remain independent. Since the city
covers so many square miles, it is hard to tell where one estate ends and the
other begin, so we leave that to the Royal Cartographers. Residents generally
know in which section they reside but cannot pinpoint the boundaries.
The capital city sprawls about the beautiful Ash River, and is the largest
single trading port in the north that is not upon an ocean.
Of course the grandest sight in the capital is the Royal Bardic College of which
I am a student. This institution was founded nearly two hundred years ago under
a Royal grant from the office of the High lord Seneschal Roric Buttons in 431.
In addition to becoming a repository of written music and literature, the
teaching branch of the College instructs the most talented entertainers in the
entire Kingdom. The staff of the Academy teaches all the known languages of
Avalon in addition to giving each student a solid background in Rhetoric,
Mathematics, History, Music, Painting, and Biology. One can find students from
all over the Kingdom at the Bardic College, for it has become the premier site
of education in the duchies above Lake Hollym. When visiting the College, be
sure to visit the Vault of Lore and the Harmosium which offer live renditions of
the works of literature and music collected by the college daily at noon and
again at four.
One would be hard pressed to miss the imposing spires of Midnight Guildshall.
This is the home of the Ashbury Mages' Guild. Midnight Guildshall holds the
Kingdom's second largest library of magical knowledge in perhaps all of
Evendarr. Sorceress Shalizar (creator of the spell "Detect Magic") runs the
Guild like a general runs an army, and she earns the respect of all those in her
guild (but not usually their friendship).
In addition, the Mages' Guild owns the estate of Diron on the other side of the
city of Ashbury. The estate provides the Guild with the income needed to keep
the Guild running smoothly. Many visiting mages stay there and study tax-free as
long as they share their research with the Guild.
After visiting Diron, one might visit Safehaven, another section of the city of
Ashbury. Duke Oliver placed this freehold under the direct control of the Royal
Healers’ Guild in 504. Mother Merry of Evendarr and Guildmistress Isabella Nault
currently run the Healers’ Guild.
Safehaven also is the sight of the Lord Britmore School of Alchemic Studies. The
School itself specializes in analyzing newly discovered toxins in an effort to
create antidotes and was propelled to kingdom recognition when they saved the
life of King Frederick Endarr in 438.
The two sister ports of Yegril and Dockside were built at approximately the same
time in the late third century. Yegril is a Royal port of the King's Navy. A
powerful squadron of Dreadnoughts is stationed here and often can be seen
majestically anchored just beyond the elegant jetties. A warning might be in
order for those in the vicinity of Yegril, as the cheering sailors of the Royal
Navy often find it amusing to aid in recruiting and one might find he or herself
fighting pirates after recovering from a night of carousing.
Dockside is a center of the Ducal merchant fleet, and many powerful merchants
have warehouses just beyond the docks. The often-rowdy sailors of Dockside
frequently brawl in the taverns that clutter this section of the capital, but
luckily the stalwart Ducal Marines patrol the area to keep injuries and damage
to a minimum. Be sure to visit the retired Dreadnought HMS Richard, which in
addition to being a masterpiece of engineering contains an excellent restaurant
said to serve the finest seafood in the entire Duchy!
No true visit to the capital city of Ashbury and the Ducal Fiefs could be
considered complete without a stop at the Ducal summer residence of Dover. The
beautiful rolling hills and forests surround the most beautiful castle in the
entire kingdom (save the King's palace). Dover serves not only all the
headquarters of the Duchess' Army, but as the site of many Army tournaments.
Ashbury River: The Ashbury River forms a physical border between Ashbury
and Volta. The river is wide and is a major method of trade and transport for
items shipped to Lake Ardynn. The riverbeds are rocky, and here are found
convenient smoothed cobbling stones for the repair of roads throughout the
kingdom of Evendarr.
Kalaloch Plateau: This plateau is an extension of the Quentari highlands. The Ashbury River originates here, and flows across the plateau, falling off forty miles after the river Current joins it. The plateau encompasses parts of Trellheim, Jennith, and Anym. Although the altitude is not in excess of 3000 feet, the climate is much drier than would normally be expected, giving rise to dust storms often in the early spring and late autumn.
The Barony of Blythedale
The oldest of the baronies, Blythedale has a rich and noble heritage. Having the
privilege of bordering Rotaria, Blythedale has become a large assortment of
trading communities. Although Blythedale does not have the rich farming lands of
the other baronies, it has over the years has benefited greatly in its rapport
with Rotaria, and trade has flourished.
The citizens of Blythedale tend to have an elitist streak. They feel that since
they were the first barony of Ashbury established, they are purer or better than
the "late-comers" of the other baronies. Their arrogance may also have something
to do with the fact that most of them are related to prominent families in
Rotaria. A common pastime among the elite is discussing and researching their
family tree.
The people of Blythedale are hard working and industrious folk mostly involved
in shipping and trading (as opposed to the agricultural economies of the other
baronies). I once met a Nordenner who referred to Blythedalelanders as "penny
pinching fops who care for nothing more than profit and privilege." While it is
clear that many Blythedalelanders are concerned with moneymaking ventures, they
by no means are effete in character as a whole. Perhaps this observation's
origins can be traced to the Blythedalelanders genteel nature and tendency to
dress in as fashionable way as possible. The nearness to Rotarian silk merchants
of course would have this kind of effect on any people.
In any case, the high standard of appearance and interest in education can be
refreshing at times, especially when so many citizens of the Duchy seem content
with their own ignorance of the virtues of civilization and gentility.
The most prominent city of Blythedale is its capital, Greenstone. Founded by a
Rotarian merchant named Abner Greenstone, the city has developed as the "Door to
the East." Greenstone has become a truly beautiful city, possessing many awesome
mansions of powerful merchant families. The bazaar of Greenstone is known to be
a bustling place where good buys can be found -- of course I hope you plan to
buy in bulk! Greenstone is also the city of artisans, where many talented
sculptors and gem cutters live comfortable lives off of wealthy patrons.
Just down the road from Greenstone can be found the cities of Manchester and the
Freehold of Dale. Manchester is known of course for its linen and wool mills.
Manchester is more of a huge complex than a city, containing hundreds of
businesses and merchants that fuel the entire clothing industry in the Duchy.
The Dale was the first community formed in the entire Duchy, and has since
become a vital site for visitors to meet and conduct business. The Dale not only
is a site in which foreign merchants come to distribute their wares, but a place
for political intrigue, and not surprisingly, this means that the Thieves' Guild
in The Dale is one of the largest and most profitable in the Duchy.
Grimsby is known for the Ducal hunting preserve. Many nobles are rewarded for
service to the Ducal throne with the privilege to hunt on the verdant hills of
Grimsby. Poaching is of course punishable by stiff fines and sometimes death.
The elves have been trying to stop this barbaric practice for years, but so far
to no avail. This town is also known for being the family home of the paladin
Sir Angus Grimsby.
Hopewell, the community of my birth, is the home of one of the largest community
of Hoblings in the Duchy. The Hopewell wineries provide stout vintages, and
several breweries make visiting this town a pleasure in any season.
The Two Towers are large citadel on the eastern border of the Duchy. The Towers
are a symbol of a past and perhaps future time in which relations with our
neighbors weren't on such an amiable level. The surrounding town has dwindled
during peacetime, as the garrison now has become quite small.
The town of Kelanor is named after a Dwarven prince of the second century.
Kelanor was said to have died near this small community in an ambush provided by
the then-numerous Hillraiser goblin tribe. His heroic death in a battle where he
held back the hordes is a story of great telling. Dwarves still to this day
journey to the small shrine of this Dwarven hero and to listen to the
12-hour-long Story of the Battle. Unless you have a Dwarf's patience, you
probably want to avoid this.
Stony Brook is the site of the largest deposit of marble and granite in the
Duchy. This town of cutters tends several large quarries that supply much of the
Duchy's building needs.
To the west of Stony Brook is the estate of Amaranth. The Fen of Amaranth
contains a small deposit of very resilient Lizardmen that have thus far managed
to avoid destruction despite hundreds of years of effort from local citizens.
Even now, Lizardmen in the area are rarely seen, and in most cases in only twos
and threes. The name Amaranth comes from the Amaranth family, who has served as
nobles for generations. Amaranth used to be known for their lizard skin
products.
It is of course important to note Dragonhart as the estate and birthplace of our
former Duke, Alaric Dragonhart. The people of Dragonhart have become negative
and belligerent since the removal of the previous Duke. Many loyalists have
retreated to this estate, and it has become an armed camp of bitterness and
resentment towards the new Duchess and her nobility. This factor alone might be
reason for Baron Nordenn's recent active solicitation for funds from the Duchess
to rebuild the falling-down ruin that is Nordenn Keep.
The Barony of Nordenn
Nordenn began originally as the location of a penal colony for the Kingdom of
Evendarr. A low ranking noble of a forgotten family was given the privilege of
building a prison on the northern shore of Lake Hollym to oversee those
undesirables who were exiled to this new frontier. The ruins of this prison are
now Nordenn Keep. The name of the family that has since ruled this Barony is
thought to be a corruption of either "Northern" or "Warden."
Nordenn is the second largest Barony in the entire Duchy and possesses a
population nearly equal to that of Trellheim. The mainstay occupation of Nordenn
is farming. The estate of Partridge is perhaps the most fertile area in all of
Evendarr, and it is said that grains grown there make the finest breads.
The city of Jared is the market place of the Barony, serving as the largest
trading center of foodstuff in the Duchy outside of the capital itself. Jared
not only is the market place of grains and vegetables, but the sight of a grand
auction of horses, cattle, and other animals.
The estate of Goldstone, which is usually considered to be mostly part of Jared,
is the site of huge plantations of horse and cattle raisers. Goldstone,
originally named for a small deposit of gold found in a local stream, has become
the site of an annual series of horse races. The festival accompanying the races
is complete with the finest foods, incredible gambling events, and entertainment
from wandering theater troops. It is suspiciously whispered that the fine stock
of horses from the Barony of Westmarch to the north in Ravenholt probably
originated from the stock of Goldstone, for on several occasions, the Westmarch
Baron's personal stable has defeated the stock of the Horselords of Goldstone.
The town of Stormwood is the site of the Baron's armies. Baron Bryan, the
current leader of the Barony, made a claim upon his ascension that he would
possess the finest troops in all of Evendarr to guard his family's lands. Thus
the small community of Stormwood, which was originally known for its various
wood products, has become the training center of a rapidly growing army. The
Baron claims that the location of the Stormwood allows for rapid deployment in
case of danger.
The obvious location of this center for martial training would be the castle
known as Shadowkeep. Unfortunately, the keep itself was abandoned under the
order of Duke Alaric Dragonhart after a series of strange incidents in 589.
Citizens living in the area are convinced that the place is haunted or
controlled by some evil power—perhaps the spirit of old Lord Douglas Nordenn.
The Fortress city of Dwarvenholm is perhaps the most amazing wonder in the
entire Barony. Dwarvenholm is said to be the home of nearly eight thousand
dwarves, although the dwarves claim there are less than 300 in the area. Built
into the side of an entire valley, it is thought that this fortification could
withstand the siege of ten times its number of defenders. Dwarvenholm was built
two hundred years ago after the overrunning of Trollsgate in the infamous "Underearth
Wars". Ever since, the dwarves have been building a stronghold in preparation
for a supposed second war that will happen any day now. Despite a strong tie to
Trollsgate, the dwarves have never returned, claiming it to be indefensible. In
addition to building, the dwarves sometimes find the time to craft sturdy steel
weapons and armor. The dwarves of Dwarvenholm are a determined, cautious,
paranoid lot.
The area of Nordenn known as the Barrow-downs is known particularly for the
ancient Elven tombs that line the rolling hills that lie near the edge of the
forest. These tombs strangely were not built by the elves, but by barbarians who
fought the elves in a short war in the early third century. Since the Elves will
not disturb a body once it is laid to rest, there they will stay for all
eternity. Reports hold that disturbing the graves will anger powerful spirits,
which guard the dead.
I advise travelers to steer clear of The Haunted Marsh.
Two of the most beautiful sights in the Barony must be experienced -- the forest
of Immervale and the hidden marvels of the Crystal Falls.
The forest of Immervale is thought to be the dying place of a life elemental,
for one small area within the forest possesses trees that glow with a beautiful
white light. Most interesting!
The Crystal Falls are another beautiful attraction, hidden beneath the ground
inside a cave. The falls themselves descend from holes in the ceiling into a
luminescent room of crystal. The basin, as it has been called, holds the water
for a short time and then the water escapes into a chasm below. A group of
enterprising dwarves offer guided tours of the caves, but are thought to be
looking for gem deposits.
Unfortunately, the beauty of Nordenn ends here, for when we finally examine Port
Frederick, Nordenn Keep, and the small village of Thrommel we see anything but
the beautiful.
Port Frederick is perhaps the vilest place in all of Tyrra. Although supposedly
named after King Frederick Endarr, it is jokingly said that the city is named
after this King's illegitimate son Frederick the second. This place is the
location of all sorts of shore washing—not to mention pirates. Although there is
a battalion of Royal Marines, Port Frederick is overrun with nasty sorts that
traffic in less-than-legal goods. Steer clear of Port Frederick—all intelligent
people do.
The city of Nordenn Keep is merely a larger and nastier version. First of all,
the Keep itself was once used as a prison for Evendarr criminals. Many of those
in the Duchy who don't like the Nordenn family claim that it was built to keep
them in, not anyone out.
The village of Thrommel is not mentionable for anything grand with the exception
that it is predominantly the home of a large group of Biata. The Biata clan
moved into Thrommel in the 540’s and has since taken over the town—however,
because to all outward appearances the Biata looked human until the last Great
Celestial Change, no one was aware of this. Many claim that these beings are
involved in disreputable dealings, but the Baron seems to be unaware or
uninterested in this fact. It might have something to do with the (act that he,
too, was shown to be a Biata when the ‘Change’ happened.)
Green River: Slicing through Nordenn Vale, the Green River bounds Rotaria from Ashbury. The river is so named for the lush plant growth that abounds on its banks. Just after it leaves Lake Hollym, the river carries peculiar phosphorescent algae, which illuminates its channel at night for several miles down stream.
The Barony of the Ash Forest
The denizens of the Ash Forest are believed to have arrived in the general area
of Ashbury over seven hundred years ago. Originating from the Quentari area of
Avalon, it is believed that the elves of the Ash Forest left their brethren as a
result of some political dispute.
It is important to note that Master Pentalairan carefully omits any mention of
the origins of the elves of the Ash Forest or their reasons for taking up
residence in the wood on the northern shore of Lake Hollym.
One demographic historian at the Bardic College, Aren Nelzer, has declared that
his studies have uncovered mentions of a great evil that inhabits the darkest
reaches of the forest and thus concludes that elves have taken it upon
themselves to guard and protect Tyrra from a dangerous force.
Although almost the entire Forest is open to the citizens of the Duchy, the
ruling body of the elves of the Ash Forest (The Amani Council) still forbids
entrance into several areas of the Forest. The elves claim that the off-limit
areas are kept secluded to preserve the habitat of many magical creatures such
as the unicorn, the ffolk, and many other fabled creatures.
In addition to protecting these rare and beautiful beings, the elves wish to
protect the Spirit Tree. It is rumored that this tree is the keystone of the
Forest and that all its inhabitants benefit from its health. The elves jealously
guard this wonder, preventing all from viewing its splendor, fearing that if
non-elves come in contact with it, it might become polluted or corrupted. In any
case, the Amani council exists to maintain the tree and protect the denizens of
the Forest.
The Baroness and her people have served the Duchy in a loyal but somewhat
disconnected manner. Ash Forest, the smallest of the Baronies, is inhabited
mainly by some nine thousand elves with a scattering amount of humans and
Hoblings around the edges of the forest.
When traveling in the Ash Forest, one should always remember that he or she is a
guest. The elves keep an eye in some fashion or another on all visitors, so it
is important to respect the forest and mind one's matters at all times. The
Amani Council is very strict about preserving the forest, and many would-be
troublemakers have found themselves escorted to the border by a group of Amani
Rangers in a less than gentle manner.
The two most accessible and comfortable towns in the Forest are Tenebrous and
Entholm. Tenebrous is the only logging community sanctioned by the Amani
Council. Special guides selected by the council locate sick or dying trees for
the lumberjacks of Tenebrous, carefully assuring that over-harvesting does not
occur. The humans of Tenebrous have become accustomed to this arrangement, and
have managed to so far accommodate the elves. The rare woods that are cut from
this area are often supplied to woodworkers in Entholm to create artistic
masterpieces of furniture and sculpture.
Entholm however exists as an oddity in the Ash Forest as no elves live there. It
seems that a conflict erupted years ago between a woodworker and a group of
Amani rangers. The woodworker in question had hired some lumberjacks to
illegally enter The Ash Forest to harvest a particularly rare tree. The tree
unfortunately was the home of a dryad, and an enraged group of Amani rangers
burned down the woodworker's house, accidentally killing his wife and child.
Rioting and racial slayings occurred until the intervention of Baron Gunther
Nordenn in 513. Since then, an uncharacteristic phobia and hatred of the elves
has flourished in the area, and the Amani Council, recognizing this, has always
appointed human knights to administer the estate. Elves should be on their guard
in the town of Entholm, as "accidents" frequently happen.
Kiri-Ashton is a lovely community of elves and Hoblings whose primary vocation
is the growing and cultivating of the famous Asitikir Mushroom. Considered a
delicacy in wealthy circles, the mushroom has a harmless euphoric affect on most
races. Sarr should avoid ingesting this fungus at all costs.
Nymphwood to the south is rumored to be the home of - surprise - nymphs! Well,
perhaps the beautiful streams, brooks, and ponds generate a foundation for such
rumors, but rest assured you would have better luck finding a dragon.
The greatest attraction to all travelers in the Ash Forest is the lakeside
resort of South Point. Here along the white sand beaches, one can find the true
definition of paradise. This small community of two hundred exists only to serve
and cater to its wealthy visitors. One should be warned however that paradise
has its price, and only the wealthy, the famous, and the noble can usually
afford a vacation stop at South Point.
Zaiinahk's Keep is the most interesting fortification in the world, as it is
perhaps the only castle that is alive! Zaiinarik's Keep is the largest tree
known to the intelligent races, and the elves have carefully guided its growth
to be a castle of no small worth. One might think that a tree poses no invader
much of an obstacle, but the Keep itself is completely resistant to magic and
fire attacks, and its bark as hard as stone. Zaiinarik's Keep is an interesting
and innovative form of protection for the inhabitants of Ash Forest. Rumors
circulate that fabled Wizard Zalinarik (the creator of the spells "Destroy" and
"Shatter") still lives in the highest reaches of the Tree, studying Dragon
Magic.
The community of Aldin Mirk lies high above the floor of the Ash Forest. In
carefully raised giant Redwoods, the citizens of Aldin Mirk have created an
entire city in the trees. Although such a format for a community is common in
larger Elven communities like those found in Quentari, the elves claim that most
of the Ash Forest is too young to have trees suitable for support of a tree
town. Also, in Quentari, tree cities are for protection whereas in Aldin Mirk
the town was raised to make the very fertile ground beneath the city available
to the herb growers. Aldin Mirk specializes in the raising of rare and special
spices, in particular feyander, a delightful spice similar to a combination of
chocolate and cinnamon.
Off the coast of Ash Forest is the small island of Synvia, a place of gently
rolling hills of pastureland and small copses of trees. Originally used as an
outpost for pirates in the fourth century, Synvia has become a haven for the
races that humans have classified under the misleading term "Scavenger." The
races that inhabit Synvia are mainly of an herbivorous stock. Perhaps the
greatest attraction of visiting Synvia is meeting the Equaris, a handsome people
with horse features. Synvians openly accept anyone in their presence; and
although conflicts erupt between those sub-races (cats and dogs, sheep and
wolves, etc.), a loose knit council of elders manages to keep a quiet peace. It
is technically part of the estate of South Point.
The highlight of a visit to the Ash Forest is the majestic city of Zinfelendin.
Zinfelendin is the capital of the Ash Forest Barony—but of course, the Amani
elves consider their individual capital to be The Wold. Zinfelendin is an
example of living beings working in perfect harmony with nature, as the
buildings and dwellings themselves seem to have grown out of the ground itself.
One section of the city is a remarkable mushroom village in which houses have
been carved out of immense toadstools.
One should always visit meticulously tended park of Zinfel, the original King of
the Elves. The pond itself in the center of the park glows various colors after
nightfall, coating the whole park in a chromatic aura. The center of the city is
dominated by a graceful single spire that ascends far into the sky, towering
over the forest to an estimated height of two hundred feet. I recommend visiting
the fabulous Elven weavers and the amazing Elven armories in the small but busy
merchants' quarter.
Although I can find no written account within the records at my disposal of the
two areas ruled by the Amani council—The Wold and Tir'kandir— I would issue you
a stern warning against trespassing in these areas. Not only is a person
violating a sacred trust between the Elven people and the Duchy itself, they
could be placing the denizens of the forest in grave danger.
There is magic and there are beings that transcend our meager imagination in
this world of ours, and it is best to leave them to their own business and out
of ours. Even I, a person with an unending appetite for information and
knowledge, recognize that some things are best left unknown.
Barony of Trellheim
The Barony of Trellheim is the newest of the Baronies of Ashbury. Although it is
almost a hundred years old, it still closely resembles more of a frontier than a
true community of civilized peoples. Trellheim is of course named after is most
populous race, trolls.
The trolls of Trellheim have made war against the civilized races for hundreds
of years. Recently, they have escaped their underground prison in the Trellheim
hills and have renewed their battle with the people of Ashbury.
As you might imagine, most of the Baronial Army is constantly deployed in
Trellheim to keep the tentative peace. The Ducal army also maintains a large
presence under the Baron's command.
Visitors to Trellheim should take careful note that there are several variations
within the troll race. Hill trolls are smaller then their full-fledged cousins
and are generally redder skinned. The larger brown skinned troll is reasonably
intelligent and is easily capable of mastering the skills of the civilized
nations. Hill trolls are the most numerous kind of troll, living above ground
and foraging for food. Full trolls generally live below ground, which explains
their darker features. Over the years people have reported grey trolls living
near the border of Ravenholt, and it is not clear if these are true trolls or
some variation of the beings that live in Ardynn Dale.
Many of the towns of Trellheim have been named after some of the immense battles
that have erupted with the trolls. For example, the towns of Battlewoods and
Deathwatch are the sites of incredible battles for supremacy over the troll
nation. After evacuating the town of Battlewoods of non-combatants and children,
the forces of Connor Arawyn met the combined troll army under Troll King
Fangthorn in 476. The conflict apparently lasted for three days until Connor and
the Company of Storm were forced to retreat to the small fort of Deathwatch. The
remaining troops held out at Deathwatch for two weeks until they were relieved
by a force of Elven archers under the banner of The Wold. The grim battles left
their mark on these two lumbering towns, forever causing the peoples to have an
unending hatred of trolls.
The city of Blackboume, original home of the present Baron, has never been
attacked by trolls for some mysterious reason. The city was founded in the year
508 after some adventurers discovered a strange black obelisk hidden in the
hills. The Obelisk of Blackboume cannot be damaged or moved, and no markings mar
its surface. Contact Earth rituals have proved fruitless. Since trolls have
never attacked the town, it is rumored that the obelisk actually repels trolls!
The small hamlet of Brandywine is the second largest community of Hoblings
within the Duchy. Brandywine competes ineffectively to become the largest
supplier of fermented beverages to the people of Ashbury. Unfortunately, they
have mastered quantity but not quality.
The royal estate of Oliver sits upon the lake of the same name. Oliver, named of
course after the founder of Ashbury, is the location of the largest deposit of
silver in the entire Kingdom. Several battalions of the Royal Footmen guard a
series of fortified warehouses. The mines have shown signs of running "dry" and
many citizens in this mining community fear what closing this mine might do.
The biggest threat to this operation is the incursion of Lizardmen from the
Misrak Fens. The Fens - which are named after the seemingly immortal leader of
these lizard-men are nearly completely impassable. The Lizardmen of the Fens are
ferocious and often boast specimens that are capable of spell casting and
learning civilized skills.
The towns of Dor-Lilth and Raquantri, located near the King's Road dividing
Quentari and Evendarr, are home to many Quentari elves. There they trade with
the local people and arrange for transportation for their goods, including many
artistic marvels.
The Tower Hills are currently a war zone. Enter at your own risk -- the trolls
have become quite active in their attacks. Apparently there are human
mercenaries helping the trolls, so any people found in the area are immediately
arrested and assumed to be guilty. I'm also sure that the current Baron would be
happy to discuss mercenary contracts of his own to use against his adversaries,
so be sure to bring references.
The northern marches of Trellheim are in fact partially civilized. The community
of Medicia's Bridge is famous for it -- you guessed it -- bridge. In all
seriousness, the bridge is a marvel of architecture, built by former Baron
Justin Medicia. The bridge itself ascends to a remarkable height, spanning the
swiftly moving Ashbury River linking our Duchy with Volta. The community is the
site of a bustling trade with our rowdy neighbors to the northwest, and it is
said the purchasing their famous Voltan ale is significantly cheaper on the
other side of the river.
The smaller community of Taija's Ferry also thrives because of a great trade
with the Voltan city of Grunsfeld. Taija's Ferry is also known for their
unrivalled soaps.
The area known as “The Badlands" exists at the crossings of the estates of
Bristol, Battlewoods, Deathwatch and Kurash. It is here that a small Sand Tiger
Tribe of barbarians still reside. The area is a small desert and dust bowl, but
the barbarians hunt and trade with local merchants and manage to survive.
The people of the small village of Gunther's Knee still retain and follow much
of their former barbarian heritage. It is rumored that there is a barbarian
graveyard somewhere hidden in the surrounding countryside. Be sure to visit
during their annual Gunther's Knee celebration.
Not far south from Gunther's Knee is the small village of Bartleby. Do not be
mistaken by its mild appearance for it is a place of immeasurable evil. There
has rarely been a Lord of Bartleby that has ruled for more than three months
without being assassinated at least once -- the reason being that the Nimani
prefer a "governor" appointed to manage this small town in the effort to improve
relations with our western neighbors. Make no mistakes -- Bartleby is the home
of the largest slaver's ring operating outside of the bound of Niman itself. Be
very careful when traveling in or near Bartleby, for it's only a stone's throne
from slavery itself. Needless to say, Lords of Bartleby are few and far between,
just the way Duke Vordan Nicadaemus likes it.
Although many of the original Capulans moved at varying times northward to the
Ravenholt Barony of the same name, a small group of them still live on the grand
estate that holds their name. Although many carry the honorary title of Lord or
Lady due to the influence of the bloodline, there are presently no Capulan
knights in Ashbury. Mandrake's Manse, a popular pub of the area, features a
tremendous selection of Capulan memorabilia including a shield rumored to have
come from the heartscale of a dragon and a staff reputed to have been carried by
Mandrake himself. Be sure to sit in the lavish sheepskin seats.
Finally, be sure to visit the festive villa of Reeves. This small community
originally began as the summer residence of the famous Evendarrian playboy Lord
Ashton Reeves. He made this fief a hamlet of pleasure and excitement, financing
all sorts of "distractions" within the boundaries of this town. The people of
Reeves are optimistic and frolicsome beyond any moderation, and they have
festivals at the drop of a hat. (There seem to be a lot of Mystic Wood elves who
live there, too.) Beware, for visitors to Reeves (although welcome) are often
the butt of their elaborate practical jokes.
Almost directly opposite of those of Reeves are the people of Trellheim, the
barony's capital. Trellheimers are practical and abnormally serious to the point
of nearly abject boredom. They are, however, fierce fighters, originating from
barbarian stock and devoted to only one thing -- killing trolls.
In Trellheim, it is considered an art to kill these aggressive bloodthirsty
creatures, and many citizens have been known to run weaklings out of town for
not meeting quotas. The general outlook among the populace is best summarized by
Baron Morgan's statement "The only good troll is a dead troll."
Although Trellheim is as civilized as any modern city in Ashbury, it is rumored
that there are still establishments that only take troll ears as currency.